Vignone
Overview
Location: A post-apocalyptic planet, home to some of the most dangerous and secretive factions, including the Hollowed of Vignone.
Atmosphere: Overcast skies and polluted air, making life difficult for the lower class. Breathing masks are a necessity in many regions.
Purpose: Vignone serves as the dystopian center of the Mungo system, with its tumultuous political landscape, apocalyptic remnants, and dangerous inhabitants. It's the birthplace of many antagonistic forces.
Foundational Geography
Terrain: Rugged, industrialized cities filled with towering factories. The outskirts are wastelands filled with ruins, crumbling structures, and remnants of failed experiments. Underground tunnels serve as hideouts for the rebellious.
Climate: Acidic rains, dust storms, and pollution dominate the surface. While the major city has breathable air, the wastelands require air filters to survive.
Major Regions or Continents
Zynthralis - The Heart of Industry
The largest city-state, home to the ruling elite and corporate powerhouses. Below the neon-lit skyline lies corruption, crime syndicates, and secret resistance cells.
Features:
The Core: Government and corporate headquarters.
The Underforge: Underground black market.
The Iron Gates: Fortified border separating the city from the wastelands.
Tethros Basin - The Wasteland Frontier
A barren, desolate region filled with ruined factories and industrial remnants. It’s also the breeding ground for resistance factions.
Features:
The Scorched Plateau: A desert with smuggling routes and failed experiments.
The Hollow Crag: A cavernous network for rebel hideouts.
Umbrelthyn Wilds - The Last Refuge of Nature
Untouched by industrialization, this region consists of dense forests and crystal-clear lakes, offering refuge to those fleeing the dystopian cities.
Features:
The Shaded Glade: A mystical forest steeped in ancient magic.
The Whispering Lake: A tranquil lake with healing properties, guarded by tribes.
Unique Landmarks
The Sardina: A massive crater, scarred by a long-forgotten rebellion, still emitting strange energy that attracts scavengers and researchers.
The Mirror Abyss: A reflective canyon where travelers can see alternate versions of themselves. However, venturing too far has caused mysterious disappearances.
The Ashen Flow: A river of molten metal that cuts through the Tethros Basin, serving as both a natural barrier and a vital resource for rebel engineers.
Core Cultural Values and Beliefs
Values: Resourcefulness, stealth, and loyalty to one's faction.
Beliefs: "Power is taken, not given."
Mottos/Proverbs: "The unseen hand rules the strongest fist." "In the shadows, we thrive."
Daily Life and Routine
Spies and Assassins: These individuals live in hidden outposts, training rigorously and maintaining covert networks.
Covert Operatives: Carry out missions for clients across the solar system, spending days gathering intel or rehearsing heists.
Scavengers and Survivors: Those who comb the planet for leftover tech or resources to survive.
Traditions and Celebrations
The Night of the Veil: A secretive event where operatives and factions come together, exchange information, and celebrate their victories. No bloodshed is allowed on this night.
Individual Rites of Passage: Spies or assassins must complete trials like stealth missions or navigating hazardous terrain to advance in their ranks.
Eclipse Rituals: A time of renewal or change where old alliances are severed, and new ones are forged.
Education and Knowledge Transfer
Training Schools: Hidden academies for information & stories about pre-apocalyptic times.
Self-Taught Survivalists: Scavengers learn through manuals and raw instinct.
Interplanetary Knowledge Exchange: Operatives trade information with other planets for data or techniques.
Community Organization and Interaction
Safehouses and Outposts: Hidden enclaves where the population lives in secrecy.
Factions and Networks: Various factions secretly vie for dominance while pretending to cooperate.
Black Markets: Central hubs for trade and negotiations between factions.
Taboos and Forbidden Practices
Betraying Your Faction: Punishable by exile or death.
Revealing Secrets: Sharing information with outsiders without permission results in severe consequences.
Weakness: Failure to prepare or carry out missions leads to public humiliation and ruin.
Interference with the Planet’s Chaos: The volatile nature of Vignone's geography is sacred and untouchable.
Social Dynamics and Roles
The Hollowed of Vignone:
The Enforcer (Warden/War): Oversees the militarized faction, ensuring order through violence and shadow policing. Respected by the elite but feared by the working class.
The Controller (Reaver/Famine): Manages resources and hoarding, ensuring loyalty through scarcity. Both feared and respected for their control over essential goods.
The Negotiator (Forger/Pestilence): A diplomat and manipulator, controlling trade and medicine while sowing chaos to maintain compliance.
The Destroyer (Ender/Death): The ultimate enforcer who eliminates threats to the power structure with ruthless finality.
Major Factions in Vignone
1 The Apex Guild (Elite Faction)
Led by Dante Valis, A ruthless business typhoon who has risen to power since the collapse of Vignone. He saw the collapse as an opportunity to restructure the world to his image.
2 The Ashborn (Wasteland Adapted Faction):
Led by Cinder, this brutal faction thrives in the wastelands, believing only the strongest survive.
3 The Stillwater Accord (Peace Seekers):
Led by Korra Ven, this pacifist faction seeks peaceful coexistence amidst the chaos but is often criticized for its naivety.
4 The Crimson Syndicate (Self-Appointed Law Enforcement):
Led by Marshal Thorn, this vigilante group seeks order at all costs, using authoritarian methods to enforce discipline.
5 The Cult of the Null (Hollowed Worshippers):
Divided into four sub-cults, each devoted to a specific Hollows , the Cult sees the Hollowed as divine figures meant to cleanse the world.
6 The Scorchers (Destruction Faction):
Led by Vyrn, this nihilistic faction seeks the complete annihilation of Vignone, viewing the Hollowed as liberators.
7 The Echo Conclave ( Discovery Faction)
Led by Kolis, this faction are intent on studying why the Hollowed came, believing it was a force greater than the Guilds’ manipulations
Resources and Technology
The Apex Guild:
Controls artificial food, water, and energy, maintaining the Guild’s survival above the chaos.
The Lower Class:
Rely on scavenging, bartering, and relics from the past to survive.
Technology:
Controlled by the Guild. Ancient relics and experimental tech like the Lifeweaver Device are highly sought after.
Otherworldly Elements
Relics:
Echo Crystals: Glowing stones that drive users insane by showing fragmented memories of the pre-apocalyptic world.
Rare Materials: Resources originating from the Horsemen’s realm, coveted for their mysterious properties.
Cosmic Phenomena:
Void Storms: Apocalyptic storms that warp the environment and reveal cracks in the sky, exposing glimpses of the cosmic void.
Mystical Sites:
The Cradle of Ruin: The toxic experiment site, sacred to cultists but deadly to most life forms.
The Whispering Canyon: A cursed rift where eerie sounds of lost souls can be heard.
Economy and Trade in Vignone
Resource Management:
Factions sustain themselves through scavenging, stealing, or bartering for resources. Luxuries are scarce, and survival goods dominate trade.
Trade Networks:
Trade is fragmented and opportunistic, with no formal trade routes.
Currency and Value:
Bartering is common, though a new currency system has emerged post-apocalypse.
Black Markets:
Underground markets serve as hubs for rebellion and weapon trade.
Politics and Power Dynamics
Elite Control:
The Elite control advanced technology and resources but face internal tensions as they attempt to restore the planet.
Faction Relations:
Factions constantly shift allegiances and fight for dominance, with frequent betrayals and power struggles.
Role of the Hollowed:
The Hollowed bring total destruction, and even their cults understand that they serve the Hollowed, not the other way around.
Primary Sources of Conflict:
Territory, resources, and betrayal are the major causes of ongoing conflict in the fractured world of Vignone.