• At its heart, Children of the Convergence is about six siblings navigating their past, their powers, and a prophecy that could change the universe—whether they like it or not. As they unravel the truth about their lineage, the cosmos, and the forces trying to control them, they’ll be forced to make choices that could shape destiny itself. But no pressure, right?

  • Each sibling brings something unique to the table:

    Amethyst – The brains & strategist. She’s logical, sharp, and doesn’t move without a plan.

    Kursbane – The fighter & protector. The muscle of the group, but with a fiery determination that goes beyond brute strength.

    Dawn – The heart & socialite. A connector who thrives on emotions, relationships, and charisma.

    Venus – The soul & voice. Deeply intuitive and expressive, she’s the sibling that grounds the group with wisdom beyond her years.

    Reese – The observer & gatherer. The quiet one who takes in everything, calculating every detail before acting.

    Corvex – The wildcard & rebel. The black sheep, the rule breaker, the one who challenges everything—including destiny itself.

  • Magic? Cosmic energy? It’s all a matter of perspective. In this universe, power is drawn from forces greater than any one being. Some wield it through ancient traditions, some tap into it instinctively, and others have had their abilities altered by science or catastrophe. It manifests differently depending on the person, the planet, and the balance of energy around them. And let’s just say… when the siblings start uncovering their connection to it, things get interesting—fast.

    • The Apex Guild: Masters of corporate greed and unchecked expansion, they believe the universe is meant to be dominated, structured, and exploited for wealth and power. If they can control it, they will.

    • The Crimson Syndicate: Enforcers of law, order, and absolute rule, they don’t believe in chaos—only control. Their vision of peace is a rigid, authoritarian system where freedom is secondary to structure.

    • The Cult of the Null: A movement that rejects natural laws and embraces entropy. They believe existence should be rewritten, that endings are necessary, and that the universe must embrace a new, unnatural path.

    • The Hollowed: Agents of complete annihilation. They see destruction as the only way to reset the cosmos, believing everything must return to nothing before true balance can be achieved.

    • The Voidborn: Cosmic executioners. Unlike the Hollowed, they don’t seek to destroy for the sake of it—only to erase what does not belong. They are the universe’s unseen hand, purging anything deemed an anomaly or a threat to cosmic order.

  • The universe of Children of the Convergence is filled with powerful, ancient, and dangerous places—each holding significance in the grander story. Some are the hearts of civilization, while others are ruins of forgotten power.

    The Cradle of Ruin (Vignone)

    The origin of the apocalypse—the experiment site where everything went wrong. It is now an infected wasteland where reality itself is unstable. For the Four Horsemen-inspired beings, it is a source of strength. For others? It’s a death sentence.

    The Nexus Spire (Central Administrative Hub)

    The beating heart of governance, diplomacy, and law. A towering structure that connects all major planets and holds the records of the universe. Every major decision begins or ends here.

    The Whispering Canyon (Mystical Rift)

    A fractured landscape said to hold the voices of the lost. Some claim they hear whispers of their ancestors, while others are driven to madness by the echoes of the past.

    The Aurora District (Luminous Crown)

    A hub of entertainment, nightlife, and artistic mastery. Home to exclusive performances, galas, and cultural movements that shape the universe’s creative trends. The most sought-after theater, the Celestial Pavilion, has staged some of the most legendary performances in history.

    The Iron Citadel (Mistrucury)

    A maximum-security fortress where the worst criminals and warlords are locked away. Escape is said to be impossible… but some whisper about an underground resistance growing within.

    The Deep Trench (Patis)

    A hidden abyss beneath the waves, rumored to hold a lost civilization swallowed by the ocean long ago. Some explorers return with artifacts of unknown origin—others never return at all.

    The Timeworn Vaults (Tarrakon)

    Ancient ruins that defy explanation. Artifacts that predate recorded history have been found here, and some say the vaults shift their structure—as if they’re alive.

    The Blackened Maw (Ecliptaris)

    A cosmic void anomaly where light bends unnaturally. No one knows what lies beyond its depths, only that things that enter rarely return the same.

  • The universe is shaped by forces far beyond mortal comprehension. At the highest level stand the Creators, Gaea and Calypso, primordial beings who wove existence into being. From them came their twelve children—the Celestial Pantheon, each ruling over a fundamental aspect of the cosmos. Beyond them, greater still, exist the Universal Entities, forces that embody concepts beyond worship, beyond morality, beyond even life itself.

    • Gaea & Calypso – The twin Creators of the universe, representing the duality of existence.

    • The Twelve Celestial Gods – Divine rulers of creation, balance, and cosmic law.

    • The Universal Entities – Beings beyond comprehension, shaping fate and existence itself.

    • Eternum/The Voidborn – The ultimate force of cosmic correction, neither god nor mortal, existing only to erase that which threatens the universe’s grand design.

  • The fall of the world wasn’t sudden—it was a slow, creeping unraveling, set into motion by those who always wanted more.

    Curiosity, greed, and unchecked ambition led to disaster. The Apex Guild, in their relentless pursuit of expansion, sought to break the barriers between dimensions, searching for new resources, power, and control over realities beyond their own. But in doing so, they cracked open something far worse:

    • The False Prophet came first, a harbinger of doom, a warning of what was to come.

    • Then came the Hollowed, a force of pure destruction, answering the call of the universe itself, seeking to cleanse the corruption.

    • And as the balance tipped too far, the Voidborn stirred, ready to erase what had gone too far beyond repair.

  • Each world in the system was created with purpose—whether for progress, survival, or something far more enigmatic.

    Capus – The technological heart of the system, where AI, research, and industry thrive.

    Mistrucury – A brutal prison world, home to the worst criminals and the most unforgiving landscapes.

    Patis – A vast oceanic world, a hub of trade and aquatic life.

    Ardalis – The agricultural backbone of civilization, rich in nature and sustainability.

    Tallora – The closest thing to traditional civilization, a world for families and community.

    The Luminous Crown – The beacon of creativity, pleasure, and indulgence, where art and expression reign.

    Nyxoria – A world steeped in spirituality and ancestral connection, where the past guides the present.

    Vignone – The seat of chaos, where antagonists and destructive forces take root.

    Enkenia – A lesser prison world, designed for rehabilitation over punishment.

    The Nexus Spire – The ultimate administrative hub, a place of governance and control.

    Ecliptaris – A planet of riddles, cosmic mysteries, and unknown forces.

    Tarrakon – A celestial enigma, untouched by time, hinting at the very origins of life itself.

  • The universe of Children of the Convergence is home to a vast array of species, each with their own cultures, histories, and roles in the grander scheme of things. From the celestial and enigmatic Starborn, to the powerful and deeply rooted Zarephines, to the resilient and diverse Tagars, life beyond humanity isn’t just common—it’s the backbone of the cosmos. Some species embrace magic, others rely on technology, and some blur the line between the two. But one thing is certain: no two life forms see the universe the same way, and that perspective could change everything.

  • Believe it or not, it all started with a simple idea—one that kept growing, evolving, and refusing to let go. What began as a creative spark turned into something unstoppable, expanding into a world filled with intricate characters, deep lore, and boundless imagination. The journey started with my Sims characters (yes, really), but as time went on, they took on lives of their own, demanding a universe that could hold their stories. I wanted full creative control to build something that spoke to me, something limitless. Looking back, maybe it was destiny—because Children of the Convergence was always meant to be. And now, I get to share it with you.

  • We're thrilled to announce that we're diligently working on a comprehensive Codex library for all content related to the Children of the Convergence universe! This resource will serve as a central hub for fans and viewers alike, showcasing character backstories, lore, species details, cultural insights, and much more.

    Our goal is to ensure that you have access to the rich tapestry of our universe at your fingertips, making it easier than ever to dive deeper into the worlds we create. Expect to see updates soon as we continue to build this exciting resource. Your curiosity fuels our creativity, and we can't wait to share more with you! Stay tuned!

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