Universal Bodies

  • Dark and misty fantasy mountain landscape with cloudy sky and jagged peaks.

    The Fell Hollow

    • What it is:

    A shadowy realm for the souls of those who lived without virtue.

    • Appearance and Atmosphere:

    • A dark, barren landscape riddled with jagged, blackened peaks and swirling mists.

    • The air feels heavy, almost suffocating, and faint whispers can be heard, as though the realm itself mourns its inhabitants.

    • Purpose:

    • Serves as a place of reflection and consequence rather than eternal punishment.

    • Souls here are given the opportunity to confront their past deeds, but the process is long and painful. Redemption is rare but not impossible.

    • How one arrives:

    • Upon death, those who have harmed others or lived selfishly find themselves drawn into the Fell Hollow.

    • It is not governed by any deity, but rather by the weight of the individual’s actions.


  • Fantasy landscape with a vibrant, colorful valley featuring blooming flowers, flowing river, waterfalls, pink flowering trees, and a radiant golden sky with clouds.

    The Prime Vacuum

    • What it is:

    A radiant, serene realm for souls who have lived selflessly or virtuously.

    • Appearance and Atmosphere:

    • A realm of light, where rolling fields of gold meet crystal-clear rivers under a sky that sparkles like a million stars.

    • The air is warm, carrying the scent of blossoms and the sound of harmonious music.

    • Purpose:

    • A place of reward and contentment.

    • Souls can continue to learn, grow, and contribute positively even after death, working alongside other virtuous spirits.

    • How one arrives:

    • Those who lived their lives in service to others or upheld principles of kindness, fairness, and courage are naturally drawn here.

    •Entry is based on the cumulative weight of one’s good deeds and the purity of one’s intentions.

  • Illustration of a black hole with an accretion disk and jets in space

    Black Hole

    What it is:

    The ultimate void—an inescapable singularity.

    • Appearance and Atmosphere:

    • A region of utter darkness, devoid of light, sound, or time as we understand it.

    • As one approaches, the distortion of reality intensifies, with light bending and time appearing to stretch infinitely.

    • Purpose:

    • Serves as a cosmic boundary or point of no return.

    • Crossing into it transports a soul or object into the “negative zone,” a theoretical realm of chaos, destruction, or inversion.

    • How one interacts with it:

    • Rarely encountered by the living—only through extreme circumstances, such as catastrophic astronomical events or advanced technologies.

    • Those who enter find themselves outside of existence as it is known, facing a realm where natural laws no longer apply.


  • abstract representation of a black hole in space

    White Hole

    What it is:

    A counterpart to the Black Hole, serving as a beacon of creation and temporal access.

    • Appearance and Atmosphere:

    • Blindingly bright, with streams of radiant energy cascading outward.

    • The light seems to flow in slow, rhythmic pulses, creating a sense of endless potential.

    • Purpose:

    • Functions as a gateway to any point in time and space.

    • Allows those who discover it to traverse history, explore the origins of the universe, or witness events yet to come.

    • How one interacts with it:

    • Access is nearly impossible without the right conditions or advanced technology.

    •Those who manage to enter find themselves outside of time, free to choose their destination, but only for a limited “window” before being cast back into the current timeline.

  • Surreal landscape with a tree, cosmic sky, glowing pathways, and mystical water fountains.

    The Garden

    Kipos tis Gaeas

    Core Concept:

    • As the literal center of the universe, the Garden serves as a nexus for all energies—light and dark, constructive and destructive. It is neither wholly benevolent nor entirely malevolent, but rather the ultimate point of balance.

    • The forces of creation and entropy, harmony and chaos, all flow into and out of the Garden. It is where the universe’s essence is at its most pure, yet also its most volatile.

    • Appearance and Atmosphere:

    • The landscape is ever-changing, with areas of vibrant life giving way to regions of eerie stillness.

    • A river of energy courses through the Garden, appearing as liquid light interspersed with shadowy streams. It symbolizes the interplay of all forces—good, evil, and neutral—meeting and intertwining.

    • The central tree, known as the “Axis Tree,” grows at the exact heart of the Garden. Its branches stretch infinitely, representing the interconnectedness of all existence.

    • Creatures within the Garden often appear otherworldly, reflecting the duality of their surroundings. Some are radiant and serene, others dark and unsettling, but all coexist in the same space.

    • Purpose:

    • It is not a place of judgment, reward, or punishment; rather, it is a wellspring of the universe’s raw potential.

    • Those who reach the Garden often gain a deeper understanding of the interconnected nature of existence—how light and darkness, creation and destruction, rely on each other to maintain the cosmic balance.

    • Access and Challenges:

    • Reaching the Garden requires navigating wormholes or manifesting abilities that allow one to endure the intense confluence of energies.

    • The journey itself is as much a test of resilience and understanding as the destination. Those unprepared may find themselves overwhelmed or consumed by the sheer magnitude of opposing forces converging at the center.


Universal Entities

  • Abstract figures in dark robes with celestial backgrounds, mystical imagery.

    Nerevra

    • Role: Death

    • Nature:

    • A calm, impartial force. Death does not judge or take sides but rather fulfills a natural cycle.

    • Neither feared nor worshipped, Death is simply acknowledged as a universal constant.

    • Role:

    • Oversees the passage of souls, ensuring that each individual moves on to the appropriate realm.

    • Works closely with the Reapers, directing them to collect souls and maintain the cosmic order.

    • Interactions:

    • Death maintains a neutral relationship with all beings, including the entities of Good and Evil. It respects Fate’s decisions and never interferes with mortal choices, only ensuring that once life ends, the transition is seamless.


  • Digital artwork of a person with cosmic, ethereal motifs and a swirling nebula.

    Oraciel

    Role: Fate

    • Nature:

    • Mysterious and enigmatic, Fate weaves the threads of existence, shaping the paths of all living beings.

    • Often seen as a storyteller, spinning a vast, ever-changing narrative that encompasses every action and consequence.

    • Role:

    • Sets the overarching patterns of the universe, laying down the “storylines” that will unfold over time.

    • Does not micromanage every detail but ensures that key events and turning points occur when they must.

    • Interactions:

    • Fate is respected by all, as its decisions are final. Even Death defers to Fate’s timeline.

    • Good and Evil see Fate as the ultimate arbitrator, the one who creates the opportunities for their influences to flourish or fade.


  • Fantasy illustration of two ethereal women with glowing golden attire and intricate designs. The left figure has large, ornate butterfly-like wings, while the right figure stands in front of a circular, luminous pattern. Both exhibit a divine and mystical presence.

    Lysanna

    Role: Good

    Nature:

    • A radiant, compassionate presence. The Entity of Good inspires kindness, cooperation, and selflessness.

    • It does not force morality, instead creating conditions where positive traits can thrive.

    • Role:

    • Encourages harmony, generosity, and the nurturing of life.

    • Guides individuals toward self-improvement and collective well-being.

    • Interactions:

    • Holds a deep respect for Evil, acknowledging its role in making Good more meaningful.

    • Collaborates with Fate, offering guidance when pivotal moments arise.

    • Maintains a mutual understanding with Death, recognizing that the end of life often brings closure and growth.


  • Dark cloaked figure with horns and glowing red eyes, standing in a misty, moonlit background.

    Morvyth

    Role: Evil

    Nature:

    • A dark, chaotic presence that tempts individuals toward selfishness, ambition, and destruction.

    • Not inherently malicious but rather a force that challenges others, bringing conflict that leads to growth and understanding.

    • Role:

    • Introduces struggle, ambition, and the desire for power or personal gain.

    • Acts as a counterbalance to Good, ensuring that life is not stagnant or without challenges.

    • Interactions:

    • Has a begrudging respect for Good, knowing that their coexistence defines the cosmic balance.

    • Accepts Fate’s decisions, as they often create the opportunities Evil needs to influence the world.

    • Acknowledges Death as a necessary force, understanding that even the most destructive acts eventually come to an end.